Fly Brain
Paint a brain. Watch a fly. Teach it what you like.
Teach the fly
Watch a behavior, then reward or discourage it. Your feedback teaches which neurons to stimulate next. The connectome stays unchanged.
Ready for its first behaviorNo trial yet
Start a trial to teach a movement preference.
Before / After uses the same random seed. Replays never train the policy.
Learned preferences
Chance of each stimulus, including 10% exploration.
0 rated trials
01
Paint the brain
Paint neurons. Release to stimulate.
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RestingStimulatedFiring
R
Actions
02
Watch the response
Drosophila melanogaster1 mm
Walking drive
Turning
Escape drive